I was going through photos on my personal facebook page and found an old album simply titled "Art." In the album were pictures of school projects from when I was taking graphic design classes in 2011. The project that, by my own judgement, was my most creative but zaniest is my Sound of Music Themed Game of Life.
The Game of Life, well the 1990s version that I played, is a board game where you pick a brightly colored plastic station wagon about an inch long with 6 holes in the top of it. You pick a pink or blue peg person and spin the wheel in the center of the board, which may actually spin your first few tries. Various squares tell you to pick cards telling you your career, salary, and what type of house you live in, etc. There are other squares where you get married and become a parent and add more peg people to your car.
In one art class we were individually assigned a project to design a board game of our own that could be based on a real game of our choosing. I could not pass up the opportunity to create something Sound of Music themed! It ended up as more of a cross between Life and Monopoly since there were no houses to buy or careers to work. I never played it and it has since, unfortunately, gone to the town dump.
So here it is, looking very atrocious, and with some short explanations on materials and general construction.
Chicken wire and papier-mâché is the secret. This chicken wire was bought specifically to make a papier-mâché mountain. The rest of the roll was generously donated to building an enclosure for the six chickens we had at the time. The flour and water mixture was looked up online. I'm not sure of the ratios, but it really worked well!
An Edelwiess flower was a theme carried throughout the game, featured on the path, the cards, and as the game pieces. The yellow building that looks like it's going to topple down the mountain is Mondsee Cathedral, where the wedding in the movie took place, and the orange building is Nonnberg Abbey.
Land on a Edelwiess flower, pick an Edelweiss card. Land on a space with a red dash, pick the card with the red writing, and same with the blue dash and blue writing. Red was bad, blue was good. I don't remember the significance of the music note spaces anymore.
Close up of the game pieces and some entertaining game spaces. "Arrive to Abbey late. Lose a turn.", "Teach children to sing.", "Sing to children during thunderstorm.", "Late to dinner.", "Marry Captain von Trapp." I was probably working on this during hours when the majority of the population in my time zone was asleep.